LunarBattleForge

Game Development Studio — Shoreditch, London

We Forge Games Worth Fighting For

LunarBattleForge is an independent studio building original titles, co-developing with publishers, and shipping console-grade experiences from a converted warehouse on Rivington Street.

LunarBattleForge development floor with concept art on the walls

Built in the open

Numbers from the workshop

11
Titles shipped since 2016
4
Platforms: PC, PS5, Xbox, Switch
2.3M
Players across live titles
£4.8M
Co-dev revenue delivered

Independent, employee-owned, and BAFTA-nominated for Best British Game.

What we build

Services engineered for shipping

Fixed-scope engagements with senior teams. Every project starts with a paid two-week technical discovery so estimates are grounded in a real prototype, not a spreadsheet.

Full-cycle development of your IP across a 9–24 month roadmap. Dedicated pod of designers, Unreal/Unity engineers and a producer, with monthly vertical-slice milestones you can play. Includes art direction, systems design and certification support for PlayStation, Xbox and Nintendo.

Drop-in senior specialists who work inside your Perforce depot and stand-ups. Common asks: gameplay programming, tools and pipeline, netcode, and porting. Minimum three-month engagement, ramp-up inside two weeks.

We take your finished PC build and pass first-party certification on Switch, PS5 and Xbox Series. Covers performance profiling, memory budgeting, input remapping and platform features such as achievements and cloud saves. Typical turnaround 10–16 weeks.

Seasonal content, telemetry dashboards, server maintenance and a fortnightly patch cadence. We hold a 24-hour SLA for critical live incidents and run A/B tests on economy and progression to keep retention healthy.

A focused sprint that turns a pitch into a playable prototype plus a costed production plan. You walk away owning the build, a risk register and a milestone roadmap — whether or not you continue with us.

The crew

Senior people, hands on the build

No account managers between you and the makers. The people in the pitch are the people in the engine.

Priya N., Studio Director & Executive Producer
Studio Director & Executive Producer

Priya N.

Fifteen years shipping across mobile and console. Previously led production on two BAFTA-nominated titles before founding the studio in 2016.

Marcus D., Technical Director
Technical Director

Marcus D.

Unreal Engine gameplay and netcode specialist. Owns our porting pipeline and has passed first-party certification more than forty times.

Lena K., Art Director
Art Director

Lena K.

Sets the visual language for every project — from stylised hand-painted worlds to PBR realism. Leads a team of nine artists and technical artists.

Tomasz W., Lead Game Designer
Lead Game Designer

Tomasz W.

Systems and economy design across free-to-play and premium. Turns fuzzy pitches into tuned, testable mechanics with clear retention loops.

In their words

Studios and publishers we have shipped with

Play the reel, then read what partners said after launch day settled down.

LunarBattleForge studio reel thumbnail
“
They joined our co-dev six weeks before alpha and untangled a netcode mess we had feared for months. We shipped on time and the crossplay just worked.
Hannah R.
Executive Producer, Manchester · March 2025
“
The Switch port kept a locked 30fps in scenes we thought were impossible. Certification passed first submission, which never happens.
David O.
Publishing Director, Brighton · November 2024
“
From a two-week prototype to a funded production plan, they were honest about risk the whole way. We greenlit on the strength of that build.
Sofia L.
Indie Founder, Bristol · July 2024

Field dispatches

Notes from the forge, once a month

Postmortems, tooling deep-dives and the occasional job opening. No spam, unsubscribe in one click.

Start a project

Tell us what you are building

Send a few lines about your project and we will reply within two working days. Studio visits welcome by appointment.

Studio
52A Rivington Street, Shoreditch, London EC2A 3QN
Studio hours
Mon–Fri, 9:30–18:00 GMT